- 1GroupDocs.Signature for .NET46
- 2GroupDocs.Annotation for .NET32
- 3GroupDocs.Comparison for .NET26
- 4GroupDocs.Assembly for .NET38
- 5SEO SpyGlass Enterprise8
- 9GroupDocs.Conversion for .NET20
- 11AuditTrack for NetWare80
- 12RationalPlan Project Server100
- 13MS Word to plaintext converter115
- 15NLMs - CPQFM.NLM497
- 1Icons-Land POI Vector Icons1
- 2RationalPlan Project Server100
- 4SEO SpyGlass Enterprise8
- 6GroupDocs.Signature for .NET46
- 8GroupDocs.Comparison for .NET26
- 9RationalPlan Multi Project for Linux25
- 10GroupDocs.Conversion for .NET20
- 11WebSite Auditor Professional27
- 12Universal Data Access Components31
- 13Active@ KillDisk Linux Console23
- 14GroupDocs.Annotation for Java12
RenderMan is a RenderMan binding as a Perl 5.6 module. SYNOPSIS use RenderMan; This RenderMan module implements a Perl 5.6 binding for the BMRT client library (libribout). It fully supports the client library. Therefore, this module has the following limitations: Error Handling callbacks are not implemented, Filter function callbacks are not implemented, and the TransformPoints function does nothing. Also, Blobby is not yet supported by BMRT 22.214.171.124. The full RenderMan specification is way beyond the scope of this man page. Please refer to the documents below for more information about RenderMan. The Perl binding is identical to the C binding except a few minor points: All "parameterlist"s are passed as a reference to a hash (i.e. %params). Anywhere that a functions arguments can be terminated by RI_NULL, you can simply choose to not include that RI_NULL argument, which is incredibly nice. All array, matrix, and basis types are single-dimension arrays of doubles in this Perl binding. The order for 2-dimension types is first-row followed by second-row, etc. You will typically want to run your RenderMan Perl script and pipe the results into any RenderMan-compliant renderer, such as "rgl", "rendribv", or "rendrib", which all come with the excellent BMRT backage by Larry Gritz. If using the WinNT version of BMRT, you can specify a filename, "rgl" or "rendrib" as the argument to Begin(); and the output will be sent to a file or automatically piped to "rgl" or "rendrib" since the piping mechanism (and general functionality) of WinNTs command line parser is, uh, limited..Renderman - Perl - Binding - Bmrt - Libraries - Programming
K3D is a very easy to use 3D modling program. K-3D features a robust, object oriented plugin architecture, designed to scale to the needs of professional artists.
DateSep 28, 2010
K-3D is the free-as-in-freedom 3D modeling, animation, and rendering system for GNU / Linux, Posix, and Win32 operating systems.
DateAug 28, 2010
SDPSL provides tools for discovering a RenderMan shaders arguments at runtime in a render-engine neutral way, either with external, per-shader XML metafiles, or by parsing a shaders source directly.
DateSep 1, 2010
AuthorTimothy M. Shead
pconfig project is a perl script to set up... perl scripts! Allows a perl scripts configuration information to be included within the script for no need for external files. Controlled by internal comments within the script itself (the target script).
DateOct 18, 2010
AuthorAaron D. Marasco
XML::Generator::vCard is a Perl module that can generate SAX2 events for vCard 3.
DateOct 4, 2010
AuthorAaron Straup Cope